Teens travel into the future and reconstruct the science of substance abuse through interactive learning adventures. As part of the adventure, players help solve cases centered on inhalants, ecstasy, or opioids by gathering data, conducting laboratory experiments, and consulting with experts to solve the case. Each adventure is divided into three to five episodes that are playable in 30–45 minutes.


What's in the Lesson Plan:

  • Teaching Guide
  • Interactive game

Grade Level(s):

6,  7, 

Student Skills Targeted:

  • Problem solving skills
  • Understanding of basic neuroscience
  • Understanding of the impact of drugs on the brain and behavior

Time / Duration:

  • Inhalants - 3 class periods
  • Ecstasy - 3 class periods
  • Opioids - 5 class periods


  • Computer with Internet access per 1-3 students

Alignment with National Standards:

  • National Science Education Standards


  • English
  • Spanish

Teacher's Guide

Interactive Games